So.
I will not mod the game
But
The path is straight
If you blast straight through
All the
Walls
And
Dead space
Through the blue lake
Above the city of tears
Through the middle
Of the forgotten crossroads
Out of the heart of the fog collapsing in the canyon
And straight into Queen’s gardens
Just
Stop
Before you hit
The thorns.
Just you wait until the mail gets there you little shit.
Also:
This is definitely cheating:
//comment steps; fill with code after review
// STEP 1: INITIALIZATION
// Define the mod setup so the Hollow Knight ModLoader recognizes it.
// Set the fixed target Y-coordinate value that aligns the start point and the end point.
// Create variables to track whether the player is currently “locked” onto the rail line.
// STEP 2: HOOK INTO THE GAME LOOP
// Hook into the game’s frame update cycle (HeroUpdate) to constantly check player input.
// Hook into the room transition system to ensure the player doesn’t get stuck in loading zones.
// STEP 3: MONITOR PLAYER ACTIONS AND CONTROLS
// Check if the player is currently in the “charging” state for the Crystal Heart Super Dash.
// Check if the player is pressing or holding down the physical ‘Y’ key/button at the same time for 2 seconds.
// STEP 4: THE CINEMATIC RISE (NEW)
// If both conditions in Step 3 are met:
// – Temporarily disable the player’s horizontal movement controls.
// – Smoothly float the Knight vertically upward into the air.
// – Continue rising until the Knight reaches the precise, predetermined target Y-coordinate.
// STEP 5: LOCK PHYSICS ONTO THE FIXED RAIL
// Once the Knight reaches the peak of their rise:
// – Access the Knight’s 2D Rigidbody physics component.
// – Freeze all vertical movement constraints so gravity cannot pull the Knight back down.
// – Disable standard environment collisions (Noclip) so the Knight can pass directly through bedrock walls and void spaces.
// – Restore the Super Dash state so the Knight is ready to fire horizontally.
// STEP 6: MAINTAIN THE HORIZONTAL FLIGHT
// As long as the player continues the Super Dash, keep vertical position locked and collisions disabled.
// Seamlessly force room loading triggers as the Knight crosses the boundary lines between map regions.
// STEP 7: DETECT THE FINAL DESTINATION
// Continuously check the current scene name to see if the Knight has arrived in the grave room (“Queens_Gardens_09”).
// If the Knight is in the grave room, check their horizontal (X) position.
// When the horizontal position matches the exact safe spot right in front of the Traitor’s Child grave:
// – Automatically force the Super Dash state to terminate.
// STEP 8: SAFE DROP AND RESET
// Instantly restore normal gravity by unfreezing the vertical physics constraints.
// Re-enable environment collisions so the Knight lands cleanly on the grass in front of the grave.
// Ensure the Delicate Flower remains perfectly intact, leaving the player standing directly in position to offer it.
Check.